June 2009
15 posts
The Architecture of Computer Games
(via The Architectural Journal)
4. Halo, Halo II![]()
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The prevalent use of local sandstone and homogeneous approach to design make for an environment that is comparable to the Regency spa towns of Harrogate or Bath. The indigenous material is ubiquitous - whether left rough in rural settings (to encourage the growth of moss and lichens) or finished smooth for urban environments, it lends a sense of grandeur to the to local buildings. The warren-like town planning of many of Halo’s urban centres and individual buildings, originally designed to improve sociability, have since been devastated by ethnic warfare between humans and the aliens of the Covenant.
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